Search found 28 matches

by dimumurray
Fri Apr 22, 2016 4:13 am
Forum: Finished Inkscape Work
Topic: Dillerkind's image pool
Replies: 503
Views: 290285

Re: Dillerkind's image pool

Dillerkind wrote:I usually just scrap the piece, i.e. delete it.


**cringes at the thought**
by dimumurray
Wed Apr 20, 2016 2:41 am
Forum: Help with using Inkscape
Topic: Drawing challenge!
Replies: 9
Views: 2176

Re: Drawing challenge!

Hmm...let's see Starting from the shapes on the far left. - [1 action] duplicate the star shape (ctrl-d) - [2 actions]break the duplicate shape into line segments (select the shape's nodes and hit the "break path at nodes" tool - [1 action] enable snap to path - [20 actions] drag segment e...
by dimumurray
Tue Apr 12, 2016 6:39 am
Forum: Finished Inkscape Work
Topic: Dillerkind's image pool
Replies: 503
Views: 290285

Re: Dillerkind's image pool

Man I'd love to get one your project svgs to analyse and study how you put your stuff together. Any throw away pieces you'd be okay with sharing?
by dimumurray
Tue Apr 12, 2016 6:35 am
Forum: General Discussions
Topic: Post a quick tip
Replies: 30
Views: 4749

Re: Post a quick tip

snapping tools...use them...they're awesome!
by dimumurray
Sun Apr 10, 2016 1:41 am
Forum: News, Events & Developments
Topic: SVG in Games and Animation
Replies: 2
Views: 7416

Re: SVG in Games and Animation

It looks like most of it is about using javascript libraries. Is that how most smart phone or tablet games are developed? The majority of mobile games are native, so they would likely leverage languages, APIs and frameworks native to a given platform (Objective C/Swift for iOs, Java for Android). B...
by dimumurray
Sat Apr 09, 2016 12:40 am
Forum: News, Events & Developments
Topic: SVG in Games and Animation
Replies: 2
Views: 7416

SVG in Games and Animation

Below is a series of articles I came across that explores SVG w.r.t. games and animation. Hopefully someone finds this useful: http://www.inkfood.com/svg-in-gamedev/ http://www.inkfood.com/svg-pivvot-clone/ http://www.inkfood.com/svg-platformer-up/ http://www.inkfood.com/svg-texturing/ http://www.in...
by dimumurray
Sat Apr 09, 2016 12:28 am
Forum: Help with using Inkscape
Topic: Function Plotter
Replies: 24
Views: 7992

Re: Function Plotter

So here's an example of a sine wave created using the function plotter:
sine_wave.png
sine_wave.png (129.39 KiB) Viewed 7793 times
by dimumurray
Fri Apr 08, 2016 2:07 am
Forum: Help with using Inkscape
Topic: Function Plotter
Replies: 24
Views: 7992

Re: Function Plotter

I just tried using the extension and was able to replicate some of those graphs fairly easily without the aid of any tutorials (and its been a while since I've done any rigorous mathematics). Are you going to share your steps ? I'll make a few screenshots. This extension targets users who require a...
by dimumurray
Fri Apr 08, 2016 12:17 am
Forum: Help with using Inkscape
Topic: Function Plotter
Replies: 24
Views: 7992

Re: Function Plotter

I just tried using the extension and was able to replicate some of those graphs fairly easily without the aid of any tutorials (and its been a while since I've done any rigorous mathematics). This extension targets users who require a robust graphing utility and its more than fair for the creators t...
by dimumurray
Wed Apr 06, 2016 3:45 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

However, the 3-point circle may be too simple given the tools/extensions available. Why would i want to draw a three point circle ? I dont quite get the point of path optimization. Can somebody explain, pls ?! Here's a somewhat contrived example (but it gets the point across) - suppose you wanted t...
by dimumurray
Wed Apr 06, 2016 1:16 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

- other geometric constructions, like a 3 point circle you suggested... but which will be the methodology to choose the best optimization,... number of steps? Number of steps seems a good measure for process optimization. However, the 3-point circle may be too simple given the tools/extensions avai...
by dimumurray
Mon Apr 04, 2016 3:15 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

We got some awesome results for this challenge with some really enlightening approaches. Thinking about the next challenge and switching up the format. Challenge #1's focus was optimizing node count, the next challenge I'm thinking about optimizing a process. So the 3-point circle came to mind (9 po...
by dimumurray
Sat Apr 02, 2016 8:34 pm
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

If you look at it it wasn't skewed. That would result only in a simple paralellogram shape -which you would need two next to eachother to build the bending shapes. Meaning four points, instead the current 3. They were scaled and rotated . Skewing is a transformation that scales vertices/nodes along...
by dimumurray
Sat Apr 02, 2016 10:30 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

All right, since gradients don't matter anymore. 18 points presented as 18 nodes and straight path segments. So it's "better" than the previous 16+4=20... https://openclipart.org/download/245465/isoRoadTile11.svg By the way if the left side would be darker than the right, it could be done...
by dimumurray
Sat Apr 02, 2016 2:47 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Revised the rules to take gradients into consideration. Whaaat? nooo :P ... oh well 32 points then!... and what about cloning? Forgot about that one. I guess to keep the playing field level, clones should be counted as duplicates of the original shape - so multiply the number of clones by the nodes...
by dimumurray
Sat Apr 02, 2016 2:06 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Revised the rules to take gradients into consideration.
by dimumurray
Fri Apr 01, 2016 11:46 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Best I could do (so far) was 30 points: - 6 nodes (hexagon) for clipping path - 3 nodes (triangle) for grass/green area - 3 nodes (triangle) for earth/brown area - 6 nodes (2 separate triangles) for tinted overlays - 6 nodes for beige/off-white border - 6 nodes for dark gray tarmac http://dimudesign...
by dimumurray
Fri Apr 01, 2016 9:20 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Lazur URH wrote:So with less clipping.

31 points.

SVG Image


Tested and got 31 points. I'm impressed! I was hoping others would join in before making a submission of my own but I'll get started on mine and see how well I can do.
by dimumurray
Fri Apr 01, 2016 9:06 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Lazur URH wrote:SVG Image

18 points.


Checked this one too (clip-path nodes counted) and got 45 nodes (not 18). Its an improvement though.
by dimumurray
Fri Apr 01, 2016 9:01 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Lazur URH wrote:SVG Image

27 points.


Loaded the svg up in inkscape and found 63 points.
by dimumurray
Fri Apr 01, 2016 8:54 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Re: Vector Art Optimization Challenge #1

Guide line append um - the nodes that make up clip paths and masks are also counted as points.
by dimumurray
Fri Apr 01, 2016 7:55 am
Forum: Competitions
Topic: Vector Art Optimization Challenge #1
Replies: 44
Views: 17828

Vector Art Optimization Challenge #1

Vector Art Optimization Challenge #1 Preamble Howdy Folks! Welcome to the first in a series of vector art optimization challenges.These challenges are presented as bite-size exercises for community members to tackle. My hope is that we'll learn from each other in the process. All are encouraged to ...
by dimumurray
Mon Mar 28, 2016 3:45 am
Forum: Help with using Inkscape
Topic: Creating a Hex Tile
Replies: 11
Views: 2482

Re: Creating a Hex Tile

kstingel wrote:would I be best served to use individual SVG images for my tiles, or create all the tiles in a single file?


You can create your tiles and convert them to symbols and keep them in one svg file and use that svg as a symbol library.
by dimumurray
Mon Mar 28, 2016 3:40 am
Forum: Help with using Inkscape
Topic: Creating a Hex Tile
Replies: 11
Views: 2482

Re: Creating a Hex Tile

I don't think the stroke-alignment attribute is supported yet.

Its not too hard to work around though. You can double the stroke width for one. For example, if you want to have a border with an inset of 5px set the stroke to 10px. Enable cusp snapping to arrange your hex-grids and you're good to go.
by dimumurray
Wed Mar 23, 2016 11:14 pm
Forum: Help with using Inkscape
Topic: How to create a floor plan with “automatic” dimensioning
Replies: 9
Views: 9394

Re: How to create a floor plan with “automatic” dimensioning

You can use the "Measure Path" extension. In the menu bar go to Extensions>Visualize Path>Measure Path.

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