Search found 146 matches

by ha1flosse
Tue Apr 23, 2013 7:28 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

sorry brynn, felt like the headfin looks similiar to a coxcomb and reworked the model for a closer match to what seahorses actually look like. reconsidered the decision after your post and compared the two versions with and without headfin.. still seems like it looks more balanced (->proportion head...
by ha1flosse
Tue Apr 23, 2013 7:17 pm
Forum: Finished Inkscape Work
Topic: My latest frame by frame animation using Inkscape/Blender
Replies: 5
Views: 2530

Re: My latest frame by frame animation using Inkscape/Blende

interesting work and nice details! you could use shapekey-animation for svg-curves in blender to save A LOT of time and get a good night's sleep rather than drawing and animating the cartoon frame-by-frame. beside that, blender is capable of cutting videos, so there is no need for windows movie make...
by ha1flosse
Wed Apr 17, 2013 9:31 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

hi brynn, hey Lazur URH, thanks for the feedback and the pictures! there are a lot of awesome creatures underwater. the leafy seahorse is amazing and the skin of the yellow fish is a nice reference! for now, there had been some changes following your suggestions. changed the materials' shading by tw...
by ha1flosse
Sun Apr 07, 2013 5:17 am
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

edited the head once more and used displacement map for simple coronet as finish:

edit:updated video/render; see below

suggestions and critics welcome!

cheerio
by ha1flosse
Wed Apr 03, 2013 9:59 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

yeah, shadow looks still kind of weird. doing as suggested, change of sunlight/ambient color to something more suitable for underwater lighting and maybe tweaking spec/color-values of the material will change this to a better. another hemilight would break the classic light setup as explained here (...
by ha1flosse
Wed Apr 03, 2013 5:44 am
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

..that won't drive anyone crazy as long as the world is already. i wont add any more details, just figuring out the skin-material which is pretty tricky. actually i changed the light setup to classic 3 point setup with sunlight and hemisphere, added a normal/bump map generated with gimp normal-map-p...
by ha1flosse
Sun Mar 24, 2013 5:01 am
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

hi druban, thanks. edited the pattern and seems less giraffe now, added some bumpiness. material and reflections are still imperfect.

edit: update video/render; see below

cheerio
by ha1flosse
Fri Mar 22, 2013 5:39 am
Forum: Work in progress
Topic: Oh the Dilemma…
Replies: 13
Views: 4299

Re: Oh the Dilemma…

looks like a broken egg on the right side. nice sketch, but scared bird + holding hand indeed evokes strange feelings ..
by ha1flosse
Fri Mar 22, 2013 5:01 am
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

maybe the term "texture" had been used in classic painting originally "Wikipedia: Texture in painting is the look and feel of the canvas." and later in cgi. texture in classic and modern painting "...connotates depth, or something you could feel with fingers" as you say...
by ha1flosse
Wed Mar 20, 2013 11:58 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

hey Lazur URH, hi brynn, thanks a lot for your feedback which really helps to improve the work. so i agree - the reflection/shading is too much white, burning and unnatural, i'll try to achieve a more natural look reducing the reflections, maybe that affects the shading under the chin too so i can p...
by ha1flosse
Tue Mar 19, 2013 10:15 am
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

created some textures using inkscape exclusively. edit:updated videos; see below body uv texture: http://jelly.haifashion.eu/dl/animation/body_uv.svg heads' fin uv texture: http://jelly.haifashion.eu/dl/animation/fin_head_uv.svg clues, tips, hints, suggestions and critics are very welcome! cheerio
by ha1flosse
Mon Feb 25, 2013 10:15 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

hey brynn, really glad you like it! hope this will turn out well because i am struggeling a bit with the textures always tending to make things complicated. seems to me it is the hardest part to keep it simple if it is not. thanks for the tips speeding up inkscape which helped a lot. as long as i se...
by ha1flosse
Fri Feb 22, 2013 8:22 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

small progress creating characters' material, shader and basic - texture which is fully inkscaped (with the spray tool) and a bit gimped by blurring the textures appearance using the gaussian filter. if you like to watch: edit: updated video/render; see below beside that, i experienced huge performa...
by ha1flosse
Tue Feb 12, 2013 12:22 am
Forum: Competitions
Topic: open comic challenge
Replies: 15
Views: 8147

Re: open comic challenge

sorry, i have too much to do right now, so i will continue the next frame as soon as i can...

cheerio
by ha1flosse
Wed Jan 23, 2013 7:54 am
Forum: Finished Inkscape Work
Topic: haircut
Replies: 0
Views: 1545

haircut

time for a haircut (but not sure that i haven't seen this as cartoon before..)

Image

cheerio
by ha1flosse
Sat Jan 19, 2013 6:15 am
Forum: Finished Inkscape Work
Topic: Jellyfish Dessert
Replies: 38
Views: 16117

Re: Jellyfish Dessert

new years' strip

..hard luck..: http://jelly.haifashion.eu/index_e.html

free to use svg - artwork:

Image

http://openclipart.org/detail/174328/sq ... sse-174328

cheerio
by ha1flosse
Sun Jan 13, 2013 8:49 pm
Forum: Help with using Inkscape
Topic: Need a surrogate export...
Replies: 3
Views: 712

Re: Need a surrogate export...

..had the same issues with previous inkscape version (48.2), seems some of these bugs are fixed in actual development builds. since i am using inkscape on ubuntu 11.04, i just can provide the ppa:inkscape.dev/trunk (also see here: https://launchpad.net/~inkscape.dev/+archive/trunk). here is the rend...
by ha1flosse
Sat Jan 12, 2013 10:13 pm
Forum: Competitions
Topic: open comic challenge
Replies: 15
Views: 8147

open comic challenge

********************************************* terms for participating in "open comic challenge": 1) comic - frames posted within the challenge are under public domain or cc license 2) post of comic - frame always contains link to svg - file of the rendered frame (for example hosted at http...
by ha1flosse
Fri Jan 11, 2013 10:12 pm
Forum: Finished Inkscape Work
Topic: What to do now? [Maybe a comic strip...]
Replies: 19
Views: 4973

Re: What to do now? [Maybe a comic strip...]

started the challenge here: viewtopic.php?f=24&t=13344
by ha1flosse
Fri Jan 11, 2013 4:21 am
Forum: Finished Inkscape Work
Topic: What to do now? [Maybe a comic strip...]
Replies: 19
Views: 4973

Re: What to do now? [Maybe a comic strip...]

you're right, its more a challenge than a competition (maybe there can be a new topic "challenges") but it would fit in competitions subforum also. i would prefer to start the thread there. the new thread could be named "open comic challenge" or "inkscape comic challenge&quo...
by ha1flosse
Thu Jan 10, 2013 9:21 pm
Forum: Finished Inkscape Work
Topic: What to do now? [Maybe a comic strip...]
Replies: 19
Views: 4973

Re: What to do now? [Maybe a comic strip...]

brynn, why not participate - this is just for fun and amoeba's can be great characters as seen in futurama's episode of mrs universe pageant. http://mimg.ugo.com/201006/48041/cuts/miss-vega-4_288x288.jpg everything in posted svg's should be public domain or cc license and free to use because at leas...
by ha1flosse
Wed Jan 09, 2013 10:41 pm
Forum: Finished Inkscape Work
Topic: What to do now? [Maybe a comic strip...]
Replies: 19
Views: 4973

Re: What to do now? [Maybe a comic strip...]

could be really funny and inspiring, so here are some thoughts about how to realize this. i would like to see a neverending strip in which everbody - comic artist or not - can draw a frame. random pick is a cool idea but to do this, everybody who likes to draw a frame has to sign for participation i...
by ha1flosse
Wed Jan 09, 2013 8:25 am
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

as pointed out there are plenty of tutorials also for blender 2.6 and on youtube, just google. at least basic skills are needed to map textures as displacement on objects in blender so i linked some tutorials in the following overview that are suitable. the overview is also focused on displacement m...
by ha1flosse
Sun Jan 06, 2013 10:11 pm
Forum: Finished Inkscape Work
Topic: What to do now? [Maybe a comic strip...]
Replies: 19
Views: 4973

Re: What to do now? [Maybe a comic strip...]

pretty cool sense of humor! in "what to do now" - context; had a idea about maybe inspiring collaboration excluselively for/in inkscapeforum.com & inkscapeforum.it - a comic strip done by various artists; 5 - 7 pics in the strip (maybe more or less, maybe never ending; don't know); eve...
by ha1flosse
Sun Jan 06, 2013 9:44 pm
Forum: Inkscape & other
Topic: inkscape & blender
Replies: 39
Views: 20554

Re: inkscape & blender

hi brynn, originally the 3d model of the character looks like this: edit: updated render/see below; as you see, the geometry - surface of the model is originally flat. with the uv/displacement-map generated in inkscape, blender guesses which polygons/faces of the original flat surface will be lifted...

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