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Inkscape 0.48.5 Released

Posted: Sun Jul 20, 2014 3:36 am
by Espermaschine

Re: Inkscape 0.48.5 Released

Posted: Mon Jul 21, 2014 10:00 pm
by Maestral

Has anyone experienced anything similar after installing this new release?
When I started installation, I was asked for uninstalling previous/existing installation (48.4) and it seamed quite fine at the moment, but now - aside of these missing icons, there`s even no Default palette among others missing from the list. Keyboard shortcuts are not working (E, for an example)...

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 6:15 am
by hulf2012
hello Maestral:
Are you in windows?
There is an installer 0.48.5-1 that i installed today. And so far no problem with the icons.
Maybe, somehow, you deleted your personal preferences

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 6:59 am
by Maestral
Hi hulf,

Yes, I`m on Win7 64, but now that you`ve mentioned... inside of the installation folder, there is only one folder (lib) and no other files aside of inkscape.exe and 50 .dll`s ?! I`ll try with another installation tomorrow and post here afterwards.

I pretty much sure I used 0.48.5-1 installation initially / I followed the link from Espermaschine`s post.

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 7:03 am
by Lazur
Probably the icons.svg is missing or located in a different folder than inkscape could link for the theme.

This post may have the right target folder, and an icons.svg too.

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 7:22 am
by Espermaschine
i had no problems intalling the new version
but i uninstalled the old version before....

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 6:53 pm
by Maestral
Something went wrong during the previous installation since this new one, which I`ve just completed, resulted in a perfectly functional edition of Inkscape.

I`ve checked again and it was 0.48.5-1 installation which I used initially and I guess that automated uninstall process could made some "unexpected turns". Thank you all for assistance.

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 8:12 pm
by druban
Any Win 64 builds of 0.48.5 that anyone knows about?

Re: Inkscape 0.48.5 Released

Posted: Tue Jul 22, 2014 8:58 pm
by Maestral

There`s this one. Not exactly the .5 but a month old.

Re: Inkscape 0.48.5 Released

Posted: Wed Jul 23, 2014 2:53 am
by druban
You are a grand source of info as always. What do the letters in the tattoo stand for?

Edit#2: Wow, this version of Inkscape (Inkscape 0.48.5 r10040) opened so fast that it gave me whiplash! Less than a second?

Re: Inkscape 0.48.5 Released

Posted: Wed Jul 23, 2014 3:39 am
by Lazur
You had just reached the 1401th base camp to the inkmountain top.
Now you are at MCDII.

Re: Inkscape 0.48.5 Released

Posted: Fri Jul 25, 2014 1:24 pm
by AnimeFan188
According to: ... -released/

"We will be focusing our efforts on 0.91 (previously 0.49)"

Why the change in the numbering scheme?

Re: Inkscape 0.48.5 Released

Posted: Fri Jul 25, 2014 5:18 pm
by ianp5a
Maybe to reflect all the work they put into it.
I personally don't care what number it has, as long as I get some new goodies.

Re: Inkscape 0.48.5 Released

Posted: Fri Jul 25, 2014 9:00 pm
by druban
I personally think it's time for a 1.1!

Re: Inkscape 0.48.5 Released

Posted: Mon Aug 11, 2014 6:03 am
by Ponny
Does anyone hopes to predict when it will be released version 0.91 (0.49)?
Yes, I know, this is almost imposible..... But anyway? In a few months? In a year? Two years? Three?


Re: Inkscape 0.48.5 Released

Posted: Sat Aug 16, 2014 8:22 am
by Eiowjroie
Maybe 9 months as an estimate. You can download 0.91pre2 now, which was just "released" (almost released, waiting for packaging). I'll hazard a 95% confidence interval as 3 months to 2 years.

The trunk is usable, and its reliability is inferior to 0.48.5 but not by much. 0.48.5 has problems too.

Note that I'm not associated with the development team though.

Re: Inkscape 0.48.5 Released

Posted: Tue Oct 14, 2014 4:58 pm
by Eiowjroie
Bryce wrote:Here's where we're at in the release:

3. Frost. √ Experimental Branch is forked
√ Mainline Branch focuses on stabilization
√ Only production-ready code committed to Mainline
√ Post inkscape-0.91-pre0.tar.gz
Finalize any major changes to platform packaging
Release Notes should be >90% filled in.
Inkscape must pass >90% of 'make distcheck'
√ Start an About Screen contest
√ General Bug Hunt: 1500 points
√ Post additional inkscape-0.91-pre*.tar.gz releases
√ Packagers test creating pkgs of the -pre* releases

Last time I checked make distcheck there were just a handful of
warnings. I haven't checked recently but suspect we're at 90%

How are we doing on the release notes? When I checked a couple months
ago they were looking quite good so assume we're past 90% there too?

For the OSX packaging I have a huge amount of notes about many things
that we need to do, but essentially it sounded like we're going to
postpone any major work until next release, and just use the existing
X11-based scripts. su_v has pointed me at a branch with some osx stuff
that needs reviewed/landed, but otherwise is there any other major
OSX packaging or porting work I need to be aware of?

For Windows packaging, I don't really have much in the way of notes.
Sounds like the current scripts mostly just work, and modulo a few
platform-specific bugs we should be good to go. There was work
being done on a Win32 Installer using the WIX toolset but this sounds
still in progress and not something we need to worry about for this
release. Correct me if I'm wrong?

Looking forward... Once the above stuff is settled we'll be entering
Freeze. This is both a Feature Freeze and String Freeze. I'll post
more details when we get there, but to answer what I think will be a
common question - bug fixes can still be landed freely, it's just that
feature work and anything that changes user visible (translatable)
strings will need release manager approval (i.e. me or Josh). I don't
think anyone is planning work of this type so this should be a

Probably the next question is how long until Freeze is done? I think we
need to keep it going at least 30 days, to give ample time to
translators. But most of the tasks for this phase are straightforward
and I think we won't need much more than 30 days.

After that comes Hard Freeze, where we tend to whatever release blocking
critical bugs remain (hopefully none by now!) and finalizing everything
for the official release. Maybe we'll have 0.91 out the door by