SVG in Games and Animation

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brynn
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Joined: Wed Sep 26, 2007 4:34 pm
Location: western USA
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Re: SVG in Games and Animation

Postby brynn » Sat Apr 09, 2016 7:55 am

Oh, that looks like a nice site! Too bad it uses that "less is more" style of display. (Personally, I think the "less is more" style is off-putting, because it's hard to find what you need. If you hadn't posted those links, I never would have found them, just by browsing the site.)

It looks like most of it is about using javascript libraries. Is that how most smart phone or tablet games are developed?

Hey, maybe a link to inkfood.com would be nice to include on the Animation page of the website?? (https://inkscape.org/en/learn/animation/) If nothing else, I'll put a link in the Animation block of my tutorials page (http://forum.inkscapecommunity.com/index.php) (I just finished a round of updates, but already have 15 or 20 more tutorials to add :roll: ) (might be time to drop tutorials for version 0.45?)

Edit
Or maybe better for SVG page??? (https://inkscape.org/en/develop/about-svg/)

dimumurray
Posts: 28
Joined: Sat Feb 27, 2016 2:55 am

Re: SVG in Games and Animation

Postby dimumurray » Sun Apr 10, 2016 1:41 am

brynn wrote:It looks like most of it is about using javascript libraries. Is that how most smart phone or tablet games are developed?


The majority of mobile games are native, so they would likely leverage languages, APIs and frameworks native to a given platform (Objective C/Swift for iOs, Java for Android). But mobile web-based games are on the rise so libraries like Phaser are becoming pretty popular. But there seems to be little to no interest in using SVG in the game-dev space. Really wish that would change.


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