Building on OSX to try out geometry constructions

Discussion about writing code for Inkscape.
bertiewo
Posts: 1
Joined: Mon Feb 08, 2016 6:32 am

Building on OSX to try out geometry constructions

Postby bertiewo » Mon Feb 08, 2016 2:48 pm

Hi, I'd like to try out the geometry constructions tools Alexandre Prokoudine implemented that are described here.

I found a bizaar that has the features enabled in source, but I have been unable to build it due to some errors.

At first the install script could not find boost, but following the directions here solved that issue.

Now the install script can not find popt. I feel like I may be missing some configuration value, although I have tried to follow the directions in the readme.

Code: Select all

checking popt.h usability... no
checking popt.h presence... no
checking for popt.h... no
configure: error: libpopt is required


Code: Select all

Port popt contains:
  /opt/local/include/popt.h
  /opt/local/lib/libpopt.0.dylib
  /opt/local/lib/libpopt.a
  /opt/local/lib/libpopt.dylib
  ...
 


Any ideas how I might get passed these issues and build a inkscape version with geometry constructions?

Thanks!

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