Development builds: Easy to install and sexy new features.

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SureWhyNot
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Development builds: Easy to install and sexy new features.

Postby SureWhyNot » Sat Jul 19, 2008 2:30 am

EVERYONE needs to download and watch this episode of heathenx.

I had no idea how easy it was to install the snapshots, YOU DON'T HAVE TO COMPILE THEM!! :o

Just go to the Windows snapshot index, download the most recent version (or whichever one you want). Then extract it with 7-zip. Open that folder, find the Inkscape executable file, and that's it!!!

Make sure you show your appreciation to the devs (and those compiling these snapshots) by submitting useful (and unique) bug reports!!

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kelan
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Re: Sexy new feature! And installing Snapshots=Easy

Postby kelan » Tue Jul 22, 2008 12:42 am

This post should be moved to the Tricks & Tutorials section and stickied, or something. I think a lot of people could be helped by knowing how to install snapshot versions.

ffred
Posts: 5
Joined: Wed Jul 09, 2008 4:56 pm

Re: Development builds: Easy to install and sexy new features.

Postby ffred » Thu Sep 04, 2008 10:28 pm

the links indicated on http://www.inkscape.org/download/?lang=fr are broken or pointing to really old dev versions so thanks a lot for the link to recent dev versions.. ! :D

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loonquawl
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Re: Development builds: Easy to install and sexy new features.

Postby loonquawl » Fri Sep 05, 2008 1:43 am

... addendum: If the Folder is in a path that has spaces in it, the icons are not found (most). German Windows has the Desktop under .../Dokumente und Einstellungen/... (F%&kup if there ever was one). So better not start it from the Desktop.

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loonquawl
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Re: Development builds: Easy to install and sexy new features.

Postby loonquawl » Fri Sep 05, 2008 8:03 pm

I just tried the debug tool as recommended in the link, but as i don't know anything about debugging, i'm not sure if i'm doing it right : The Linksays there should be individual xxxyyzz_dbg files for every build, but i only find one xxyyzz _fulldbg.

I assumed that they had switched to a one-for-all strategy, and used the fulldbg file as recommended, but the output after the crash seems less informative than the output i have seen posted on Launchpad:

Code: Select all

Starting program: C:\tmp\inkscape/inkscape.exe
[New thread 3448.0xfcc]

Program received signal SIGSEGV, Segmentation fault.
0x005f387e in Geom::MonoCrosser::crossings (this=0x22f050, a=@0x0, b=@0x0)
    at c:/mingw/bin/../lib/gcc/mingw32/4.2.1-dw2/include/c++/ext/new_allocator.h
:89
89      c:/mingw/bin/../lib/gcc/mingw32/4.2.1-dw2/include/c++/ext/new_allocator.
h: No such file or directory.
        in c:/mingw/bin/../lib/gcc/mingw32/4.2.1-dw2/include/c++/ext/new_allocat
or.h
(gdb) bt
#0  0x005f387e in Geom::MonoCrosser::crossings (this=0x22f050, a=@0x0, b=@0x0)
    at c:/mingw/bin/../lib/gcc/mingw32/4.2.1-dw2/include/c++/ext/new_allocator.h
:89
#1  0x0074f078 in sp_eraser_brush (dc=0x75d124c) at src/eraser-context.cpp:423
#2  0x005792b2 in tools_switch (dt=0x70761b0, num=2290008)
    at src/tools-switch.cpp:209
#3  0x0058aa82 in sp_find_dialog_old () at src/dialogs/find.cpp:743
#4  0x004bf431 in sp_icon_doc_icon (doc=0x57abbd0, root=0x6478498,
    name=0x22f348 "\220¨ñcÓ\001\017\005Ó\001\017\005", psize=8975628)
    at src/widgets/icon.cpp:669
#5  0x00456a47 in _layer_deactivated (layer=0x22f4e0, desktop=0x6478498)
    at src/desktop.cpp:1516
#6  0x004bc4cc in non-virtual thunk to Inkscape::UI::View::View::~View() ()
    at src/ui/view/view.cpp:118
#7  0x050f01e0 in ?? ()
#8  0x06478498 in ?? ()
#9  0x0437be00 in ?? ()
#10 0x0022f4b4 in ?? ()
#11 0x00000002 in ?? ()
#12 0x050f01e0 in ?? ()
#13 0x0022f470 in ?? ()
#14 0xffffffff in ?? ()
#15 0x051852c8 in ?? ()
#16 0x0022f308 in ?? ()
#17 0x63a43945 in g_closure_invoke ()
   from C:\tmp\inkscape\libgobject-2.0-0.dll
#18 0x00000000 in ?? ()
(gdb)


Note that from #7 to #18 there are lots of ?? - Does anybody know whether that is as should be?

qbit
Posts: 8
Joined: Tue Feb 12, 2008 8:16 am

Re: Development builds: how to use gdb ?

Postby qbit » Sat Jan 31, 2009 10:06 am

I just tried to find the corresponding ...dbg.7z for their latest build: 20595, but no luck.
Would anyone teach me, step by step, how to use the debugger under WinXP? I have no inkscape.dbg in the build archive.

hjalle
Posts: 89
Joined: Wed May 20, 2009 8:42 pm

Re: Development builds: Easy to install and sexy new features.

Postby hjalle » Wed Jun 17, 2009 1:20 am

Just 32 bit on GNU/Linux so far. I will try to install 32 bit on my Vista 64 Bit. Wasn't 32 bit yesterday.

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microUgly
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Re: Development builds: Easy to install and sexy new features.

Postby microUgly » Wed Jun 17, 2009 6:47 am

hjalle wrote:Just 32 bit on GNU/Linux so far. I will try to install 32 bit on my Vista 64 Bit. Wasn't 32 bit yesterday.

I can't figure out if there is a question here or if you are asking for comments, :) but Inkscape will install and run fine on Vista 64bit despite being 32bit.

kakku
Posts: 6
Joined: Mon Aug 03, 2009 3:02 am

Re: Development builds: Easy to install and sexy new features.

Postby kakku » Mon Aug 03, 2009 8:23 am

is this windows only ?

i'm on a mac. but would love to use spiro.

EDIT: found it, mac snapshots: http://inkscape.modevia.com/macosx-snap/?C=M;O=A

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leviathan
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Re: Development builds: Easy to install and sexy new featur

Postby leviathan » Wed May 04, 2011 11:13 pm

I always use the development snapshots for my work. They are stable enough and help to improve the program by reporting any bugs.
Si me adelanto, siganme
Si me paro, empujenme
Si retrocedo, matenme

redbeltboxer
Posts: 23
Joined: Thu May 12, 2011 5:58 am

Re: Development builds: Easy to install and sexy new featur

Postby redbeltboxer » Fri Nov 04, 2011 11:26 pm

I also have no problems generally with development releases, except when the release crash tool isn't working very well. Then I cry


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