ha1flosse wrote:..nice work - really like the foxgirls' blueprint because of its simpleness. the colored result is nice too, but the hair has some artificial look-and-feel (regarding the transparency and shiny areas) in my opinion, but maybe its just a matter of taste.
You're right in that the hair doesn't look very natural or realistic. I guess it's influenced by your typical manga/anime style, mixed with other influences. I don't know.. I'm struggling with hair in every single picture I make. Haven't really found "my way" yet, though I have to admit that I'm relatively happy with how things look right now. This, of course, may change over time.
pixel-art + games
I've tried myself at game-making for quite some time, starting around 2004 and up until about 2009/10. In this time I've been working on about a dozen or so game projects. Due to a lack of planning ahead I never managed to finish even one of this games. Most of what I've been working on was done in GameMaker, which I think is still a powerful yet easy to pick up platform. Only their licensing policy has been *cough* a bit dubious and annoying. Games I worked on included several platform-shooters, a top-down tank game, two versions of a side-scrolling car game (animated physics test
) and a side-scrolling 2-player ball game (snapshot
). For my diploma thesis I wrote a little game prototype using C/C++ and the Allegro library (snapshot
Back then, pretty much all the pixel graphics I made were done for those games. During the last about 2 years I've grown to love doing pixel-art just for the sake of making it, not for any game project. It's a nice addition to the vector stuff and (sadly very scarce) pencil stuff I do and I really enjoy the different workflow. But even though I've pretty much given up on making games all on my own, I'm working on one together with another guy who does all the programming while I'm concentrating on pushing pixels. Hopefully this will be more successful than me trying to do everything myself :D
viele grüße nach hamburg.
Danke, und Grüße zurück. Aber wo stand denn was von Hamburg? O_o Die Richtung ist nämlich total falsch. Ich bin hier in Süd-Thüringen, und das eigentlich schon seit eh und je :D
Sorry for the lengthy rant :)
Sounds interesting... BUT... right now is a really bad time to start working on such a project since I'm already involved in a game project (which I've spent far too little time on lately) and I tend to get distracted by all kinds of other things easily. I've spent some time on 2d animation with Spine (that skinny walking dude several posts back) when I bought the license a few months ago and know that this requires time and effort. The project we were going to make back then was put on hold though, making way for the current game and frame-by-frame pixel animation instead of the key-frame/skeleton/skin system. I need this and some other stuff out of the way before I dive into other projects. Wouldn't be fair to say I'm in and then leave you hanging because I simply don't have the time to work on everything at once. Hope that's okay for you.
Forgot to mention this... Here's something I stumbled upon on my hard drive. It's a little svg I made some time ago to show some differences between combine path
and merging paths via union
. I made this for somebody on a German forum but thought I'd translate it and post here too. It's not much but maybe somebody finds this useful nonetheless.http://www.4shared.com/file/exlvSvuzba/CombinePaths_vs_BooleanUnion.html?