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Re: filters in progress

Posted: Mon Aug 14, 2017 10:44 am
by Lazur
Thank you!

Was trying to make a kaleidoscope but somehow chrome doesn't like the filters transformed. Also they cannot be as complicated as a static one because it would lag too much with the rendering.
The rabbit eye should be animated with fluent transitions, however the second one is not. It has a turbulence filter's seed animated, which sticks out way more.

Re: filters in progress

Posted: Tue Aug 15, 2017 11:23 am
by Lazur
SVG Image

Tried the same filter animation on a monoscope/testscreen.
With no alteration in the timestamps it renders off time. Somehow the rendering speed is altered by the size of the filtered area though it doesn't seem too complicated rendering a static noise alike.

Maybe it wasn't a good idea posting these atop of this third page. Will see how the rendering of the embedded svg-s turn out.

SVG Image

Re: filters in progress

Posted: Wed Aug 16, 2017 1:14 am
by Moini
I think I've seen that TV somewhere before :) (I've also just used it for our Linux conference flyer)

Re: filters in progress

Posted: Fri Aug 18, 2017 1:13 am
by Lazur
newest animated:

SVG Image

Re: filters in progress

Posted: Fri Aug 18, 2017 10:21 am
by Moini
Just discovered Ctrl+Alt+Shift+drag for rotating gradients by 90°... None of the shortcuts I found does restrict the gradient's length, though.
How did you apply the gradients so exactly?

Re: filters in progress

Posted: Fri Aug 18, 2017 10:34 am
by Lazur
Didn't know about that shortcut.

Snapped the gradient handles to position.

First, sectionated the knot into pieces from the core corners, rotated them all horizontally, placed them next to eachother perfectly,
grouped them together and added the gradient with snapping to the group.

After that, ungrouped the object and rotated everything back to the original position.

In the drawing process after, had to rely on pasting style from one object to another -which wasn't that easy because at some point random transformation messed up the placement. Inherited by layer/group transformation that I couldn't get rid of first place.
Ended up creating a new layer for the problematic parts.


New filtered variant:
SVG Image

Re: filters in progress

Posted: Fri Aug 18, 2017 10:31 pm
by Moini
Thanks, Lazur! Takes a lot of thought beforehand to make such an animation.

Re: filters in progress

Posted: Sun Aug 20, 2017 10:55 pm
by Lazur
SVG Image

SVG Image

Re: filters in progress

Posted: Wed Aug 23, 2017 5:33 pm
by conormcg
Lazur wrote:SVG Image

SVG Image

The frog looks really cool:)

Re: filters in progress

Posted: Thu Aug 24, 2017 12:29 am
by Moini
@brynn: that would just be common sense - any file you download can be malicious. There is no such thing as a safe file, that comes from an unknown source in the internet. The only thing that helps is keep the software on your PC up-to-date. Virus scanners are mostly for 'feeling safe' - if there's something they haven't seen yet, then you're out of luck. But they do give some protection against known threats.

Re: filters in progress

Posted: Thu Aug 24, 2017 1:00 am
by brynn
Moini wrote:@brynn: that would just be common sense - any file you download can be malicious. There is no such thing as a safe file, that comes from an unknown source in the internet. The only thing that helps is keep the software on your PC up-to-date. Virus scanners are mostly for 'feeling safe' - if there's something they haven't seen yet, then you're out of luck. But they do give some protection against known threats.


??

Re: filters in progress

Posted: Thu Aug 24, 2017 6:03 am
by Moini
Seems I ended up in the wrong tab. You asked a question about scanning for malicious files somewhere, brynn.
Ah, I was on page 1 of this thread, and thought it was the last one.

Re: filters in progress

Posted: Thu Sep 14, 2017 10:13 am
by Lazur
Another with water reflections:

Image

Couldn't yet figure out how to disable y displacement for the wave distortion. For the imput, set blue for y in the displacement filter primitive's settings, and used a component transfer on a fractal noise, with the component transfer setting the blue channel to discrete 0.5. But still no good.

Re: filters in progress

Posted: Sun Sep 17, 2017 12:08 am
by Lazur
Made two more hatched-halftone animations.
Renders best in chrome.

SVG Image

SVG Image

The latter only animates the halftone pattern. Can't help the flickering of the rendering.

Re: filters in progress

Posted: Sun Sep 17, 2017 5:23 am
by hulf2012
Wow

I see You use SMIL to animate them.

You know, You could save as "to optmize SVG". In that way You could reduce the size of the SVGs.

Re: filters in progress

Posted: Tue Sep 19, 2017 12:56 am
by Lazur
Thank's for the tip!

Don't think it would improve the rendering speed though. If anything, decreasing the number of decimals may have a very small effect.
Mostly it's the turbulence and the displacement map that is slowing down the animation.
Also the rendered area is related as a smaller image renders much better.

Speaking of this recent one, had to scale it to 400 px width because 800 px wide image didn't "move" at all.

SVG Image

Re: filters in progress

Posted: Tue Sep 19, 2017 8:25 am
by Lazur
More animated distortion filters, in a pack:
-click for the animated svg source, this one is static thumbnail only-

Image

Re: filters in progress

Posted: Sun Sep 24, 2017 12:32 am
by Lazur
lightning pack

Image

same base filter with animation

SVG Image

Re: filters in progress

Posted: Sun Sep 24, 2017 4:22 am
by Moini
Page not found, Lazur? (for the OCAL logo)

Re: filters in progress

Posted: Sun Sep 24, 2017 7:23 am
by Lazur
Fixed.

Diffuse filter pack, although this one uses one light direction instead of the original four.

Image

Re: filters in progress

Posted: Sun Sep 24, 2017 10:02 am
by Lazur
Image

Re: filters in progress

Posted: Mon Sep 25, 2017 5:37 am
by Moini
Looks expensive, somehow. Impressive work, Lazur!

Re: filters in progress

Posted: Mon Sep 25, 2017 6:54 pm
by Lazur
Thank you!

Eosin glazing is pricey, yet the same gloss can be seen on small bugs as well.
Will have to look at more reference images next time for a more specific effect.

Image

Re: filters in progress

Posted: Sat Oct 07, 2017 1:02 pm
by Lazur
Filter pack of various watercolour effects.

Image


Edit:
Openclipart uses a previous inkscape version to generate thumbnails, so made an export for the intended look.
Issue is probably related to component transferring and the alpha channel.

Image

Re: filters in progress

Posted: Sat Oct 07, 2017 10:11 pm
by ha1flosse
nice filters! the reflections and gradients of the bug are amazing aren't they? i've been fascinated by them too, found a bug like yours in the garden lately. a filter like that would be awesome!