First attempt at a HexRing map

Post unfinished work here for feedback and advise.
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First attempt at a HexRing map

Postby kstingel » Thu May 19, 2016 2:53 pm

I've been putting together a HexRing drawing for use in game mapping ...

if I can ever get my Python generation script to work, I plan on making the hextiles layer into an extension

I've chosen to use path elements rather than stars for the Hexagons but I'm not sure how to go about scripting the dynamic generation of the "tiles"
- a typical XY offset won't work for displaying a ring formation

the image can be downloaded from if you want to view my code

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